Posted by HKphooey on Friday, December 23 @ 08:34:32 EST
A pretty hefty Day of Defeat:Source update was released last evening... So fire up your client and get the latest and greatest... -HK
Day of Defeat: Source Update Available December 22, 2005, 6:59 pm ยท Chris Bokitch
Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Allied Garand is now more accurate
Allied 30cal machine gun is now more accurate
Made the garand sight ring larger when in iron sights.
Moved Axis k98 rifle iron sight model away from the player slightly.
View model no longer sways in iron sight mode
Decreased the recoil on the Allied Garand when in iron sights.
Fixed bug where Allied 30cal machine gun would remove stamina when firing an empty gun
Improved weapon pickup to search in radius around crosshair
Fixed prediction bug where players would get stuck together
Added an end of round statistics panel to highlight the most valuable contributors to the winning team.
Click Read More... below for the rest of the release updates.
Increased footstep volume
Updated firing sounds for both Allied and Axis machine guns.
Game now uploads a stats blob to steam on level change or shutdown. Contains info about scoring, weapon and class performance and server settings. We'll be creating a web page for the community to view these stats soon. (These are not statistics about individual players, just aggregate across the entire Day of Defeat Source community.)
Added life id to damage record in console
Fixed bug that would produce '0 damage in x hits' in damage record
Added cvar "hud_takesshots" - Setting this to 1 will take a screen shot at the end of the game with the scoreboard included.
Updated the death notice hud element
Fixed logging error where player index was used instead of userid for cap and block messages
Winning and losing teams can now chat during the bonus round * no longer show (dead) prefix during this period.
Fixed bug where last character of a players name would be cut off.
Added defense icon to death notice defense event instead of "Defended" text
Fixed bug where you could jump while in the process of going prone
Fixed animation bug when an assault player dropped his primary weapon and didn't have a pistol or grenades.
Force exact file consistency on smoke grenade materials and weapon scripts
Optimizations to lag compensation
Added voice command variations
Optimizations to debris physboxes
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